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FlappyGun

FlappyGun cover artwork
Version
1.0.0
Released
Oct 2026
Price
Free, ad supported
Size
30 MB
Platforms
  • Android

FlappyGun started as a weekend experiment: what happens if the thing keeping you airborne is the same thing you use to shoot? Every tap fires a shot downward, and that recoil is your only source of lift. Fire too little and you fall. Fire too much and you climb into the ceiling.

How it plays

A run lasts as long as your timing does. Obstacles arrive in patterns that get tighter the longer you survive, and the score counter only goes up while you are still in the air. There are no upgrades and no lives — the whole loop is one mechanic, learned over dozens of short attempts.

  • One control: tap to fire, recoil to fly
  • Hand-built obstacle patterns that ramp as your score climbs
  • Local high score plus a global leaderboard via Google Play Games
  • Short runs — most attempts last under a minute
  • No accounts, no sign-up, no in-app purchases

Why I built it

I wanted a game I could finish. Something small enough that every part of it — the physics, the art, the ad integration, the store listing — would be mine to understand end to end. It is deliberately unambitious in scope and deliberately tight in feel.

Screenshots

Scroll sideways
  • FlappyGun gameplay screen
    Gameplay — placeholder image
  • FlappyGun leaderboard screen
    Leaderboards — placeholder image
  • FlappyGun high score screen
    High score screen — placeholder image

Videos

Click a card to play

Notes

Ads are served through Appodeal, which is why the app ships with a privacy policy. There is no analytics SDK beyond what the ad network requires, and no data leaves the device apart from the leaderboard score you choose to post.